A little cheap little house.
they select the cube Start by clicking in just . He should now be framed magenta. Press the Tab key or click on the edit mode editing window. Now, the cube would translucent, yellow frame and the magenta areas are . In the bottom bar now quite have appeared many new buttons . Press in the Mesh Tools the Subdivide key or the mouse in 3D window the W key (Special Menu) and potential to select the first field Subdivide. Well, the cube is divided into more areas. rotate them quiet a bit by pressing the scroll wheel or press with activated Num Lock key the 2,4,6 or 8 button . You see, the die has now each face multiple surfaces get on each crossing points are seen. Just click once on a point (right mouse button) and pull this off, or they can also use the G key instead of drawing. You see, the corner of the cube is moved and deformed. Now they please in the schlalten top view (Topview) by the press button 7 on the number pad . You can also reach over View
Now they can start texturing.
To mark it with A (or A again) all die and go to the material
Go to the Link and Materials Panel (in the context Shading submenu Meterial Buttons ) under the name material in the field, is by 2 Mat 2 . Now click on the arrow to the left and select in such 2 Mat 1 . Though this be the case, they need to do anything else. Now go press F6 into the texture to get buttons . There, click on one of the 10 fields and select Add new . Once done, the field appears to the right Texture Type . Click this on and off the following window choose image. appear now they have 2 more riders Just click on load and select the previously saved image (this it is necessary to know the location). Do they still have no picture, I offer them this (not so beautiful) image. Once done, they switch back to the Material Buttons. Now scroll the mouse wheel, so that they can recognize the Texture tab. Now click on input map. There, the field should be enabled Orco.
They also have to include clear the field for Flat and Cube menu. Once done you can press F12. Is the texture of them, too dark, they can change this by setting the slider under Ref Shaders to 1000. You can also the Camera move (G key) and rotate (R key) for better results to the end result should look bekommen.Jetzt (more or less beautiful) as follows:
Now they have their work only store, they do this by clicking File-Save As . Now, select the location and rename the file. Once done, they can each save operation with the keyboard shortcut CTRL- abbreviate W or File-Save .
Congratulations! You have completed this tutorial and learned how to create simple meshes and textured this. I hope you have fun for me and they want to continue to work with Blender, animate perhaps later a hit movie or create a nice little game. Read more tutorials to deepen in this program or simply experimenting around with the software.
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