Blender has a very komlpiziert looking interface, it has one jeodch erlenrt only once, you want to use any more. In the beginning, you can dice a (Cube) a circle with a point is to recognize a lamp (Lamp) and the Camera (Camera) . In the cube, the axes of a coordinate system s be seen. Under the 3D window a bar can be seen in the many buttons are available.
the top of the bar belongs to the 3-D window verchiedene and offers navigation and some editing options. Below you can see 6 different panels , click on one that leads to another context menu that displays additional settings. If you hold the mouse one second a panel erschient, a small help text. The panel and settings:
first The Logic button controls the game settings and options of a physics mesh (body). beginners do not need it really.
second The Script button controls the Phyton (Programiersparche) scripts, even this is not needed for beginners.
third The material button controls the colors and textures that is placed on a body. Without these options, a body seems gray and lifeless . In Preview window displays a preview which buttons to show them on various bodies such as ball, dice, hair, or monkey . In window material can be processed color, plus you click either the white box next to it, or move displayed controller. The Shader part indicates the strength of reflection and their hardness options, the Mirror Transp . Part of the mirror and glass options . In part texture, the variety of options for a specified texture using Map input and Map to specify options . Moreover, at the top appeared four new buttons : The Lamp Button (for the settings of a lamp), the Anktivierte material button that (to edit textures to load and their options) texture button , the Radiosity - and World Button (To edit the background settings).
4th The Button object divided in the Object Buttons Pannel (for the Object Edit), the buttons Cloth (For a body to soften, such as liquid ) And the particle Buttons (To add a body hair or a emitter (controller) to control or double .
The fifth most Start Editing button activated by the be machined to a body, and the material settings can be controlled.
6th The S cene Button in which the Render size who can location and other various options of the image are changed. To appear 4 new buttons : Activated Render button , the Sequencer button (for movies), the Anim-/Playback button and the button Sound Block (Brand New Excellent for the sounds).
all the time on a small field with a is displayed, the display of the currently activated frames (single image) . It is used for key frame animation .
In the small box on the left , the window type be changed.
These fields specify the edit mode, a Mesh deform the Edit mode needed. The next field is the Draw Type on, they may, switch to different views , depending on what is needed.
The other buttons are not for beginners , or needed later explained . If they keep the mouse on the top bar, is the mouse pointer shift characters , they can now the bar enlarge or in which they make a right click and Split Area choose to divide the window. With Join Areas a window is deleted.
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